Electronic Arts, Tiburon
On NCAA College Football 2006 I served as the title’s Technical Artist. I wrote tools, fixed art pipeline bugs, analyzed art that wouldn’t go into game correctly and fixed it, automated a lot of the processes for generating art, especially uniforms, and served as an uncheduled, extra artist when time got tight.
My highlights were:
- Remaking and automating the uniform generation process (just the process/tools – artists created the assets)
- Remaking all the skies in the game (I did the art)
- Helping implement, and later fix, the volumetric lights in game (I ported the tools/process, artists made the assets.)
- Writing tools to bake the lighting and shadow maps for all of the stadiums (Tools only, artists made the assets)