Marvel Ultimate Alliance 2

Developed by nSpace, Inc.
Published by Activision
At nSpace I served as an FX Artist and a Technical Artist.
My main activities were:

  • Create and animate assets for in-game use
  • Create special effects for game and cinematics, using particle systems, rendering effects, and in-game scripting via LUA
  • Help document and improve the game systems relating to special effects and rendering
  • Help maintain artist toolset and DCC->Game pipeline (MaxScript, C#)
  • Communicate technical concepts to the art team and artistic needs to the engineering team


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