Developed by nSpace, Inc.
Published by Activision
At nSpace I served as an FX Artist and a Technical Artist.
My main activities were:
- Create and animate assets for in-game use
- Create special effects for game and cinematics, using particle systems, rendering effects, and in-game scripting via LUA
- Help document and improve the game systems relating to special effects and rendering
- Help maintain artist toolset and DCC->Game pipeline (MaxScript, C#)
- Communicate technical concepts to the art team and artistic needs to the engineering team