I’m mucking about with using Unity coroutines to model a simple node-checking state machine. It’s a lot less typing, I’ll say that!
I was also playing with camera behaviors, but I’ve got work to do there…
I just ran across some pics of a speed modelling project I did when I was teaching at Full Sail. I think this one was a 2 or 3 hour dealy. Back in my day we didn’t have ZBrush! We modeled by hand, uphill both ways!