Monthly Archives: December 2011

Warehouse Escape Part Deux

Here’s another round of the Unity warehouse level.

I’m still just having fun playing around with it. I added some pixely fire fx, and an irritable green fire watcher. Get too close and he’ll chase you! Once he’s chasing you, if you run far enough away he will stop. The red guys still spawn and chase after you. How long can you keep from getting penned in by them?

Directions: Click where you would like to go.



RGBlast game concept

A friend of mine and I were talking about this as a game based on this general idea.



Cameras and CoRoutines

I’m mucking about with using Unity coroutines to model a simple node-checking state machine.  It’s a lot less typing, I’ll say that!

I was also playing with camera behaviors, but I’ve got work to do there…



Old speed modelling images.

I just ran across some pics of a speed modelling project I did when I was teaching at Full Sail.  I think this one was a 2 or 3 hour dealy.  Back in my day we didn’t have ZBrush!  We modeled by hand, uphill both ways!

A bunch of older sketches!

I’m just going through old stuff and found these sketches from an older portfolio.  They are fun to look back on from time to time.