While on Asheron's Call 2 I acted as a Technical Artist (intern). Chiefly, I skinned characters and conditioned and integrated assets for the game. As the production cycle neared completion I switched over to primarily debugging assets and fixing physics problems in the world.
| Movies
- Setup Turntables / Animation - Showing Character Rig and Model Deformation |
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| Models,
Textures, & Animations (c) Turbine Entertainment Software
and Microsoft |