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Gallery - NCAA Football 2007 (XBOX 360)

NCAA 2007On NCAA College Football 2007 I served as the title's Technical Artist.
My highlights were:

  • Getting all of our pipelines set up on the art side for a first-year title

  • Remaking and automating the uniform generation process again ( I remade it for XBOX,PS2, but the 360 needed a new system - I ported and automated the system that Madden NFL uses)
    Toolset Demo Video


  • Writing lots and lots of data management tools for artists. Next Gen has a lot of data!

  • Writing, fixing, and tweaking our in-game HLSL shaders
    My main areas of work for shaders were
    • Lighting
      • Making sure things came in respecting the game lighting in a balanced way
      • Helping Lighting team achieve the lighting and environment effects they wanted
    • Artist workflow issues - Making sure the shaders all worked in the way that artists need
    • Characters
      • Making sure the skin and faces looked like they were lighting correctly,
        but also retaining detail in the bright and shadowed areas
      • Jerseys - balancing lighting within the shader to prevent blowout and loss of detail
      • Shadows - fixing and tweaking the players' shadows on the field and other objects
      • Helmets - making helmet reflections and pridestickers look good in all conditions

 

Images - (Taken from Review websites, and are Copyrighted to their Parent Sites)

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Links to Third-Party Write-Ups

GamePro Review

EToyChest Review

Team XBox Review

MetaCritic Review