On NCAA College Football 2007 I served as the title's Technical Artist.
My highlights were:
- Getting all of our pipelines set up on the art side for a first-year title
- Remaking and automating the uniform generation process again ( I remade it for XBOX,PS2, but the 360 needed a new system - I ported and automated the system that Madden NFL uses)
Toolset Demo Video
- Writing lots and lots of data management tools for artists. Next Gen has a lot of data!
- Writing, fixing, and tweaking our in-game HLSL shaders
My main areas of work for shaders were
- Lighting
- Making sure things came in respecting the game lighting in a balanced way
- Helping Lighting team achieve the lighting and environment effects they wanted
- Artist workflow issues - Making sure the shaders all worked in the way that artists need
- Characters
- Making sure the skin and faces looked like they were lighting correctly,
but also retaining detail in the bright and shadowed areas
- Jerseys - balancing lighting within the shader to prevent blowout and loss of detail
- Shadows - fixing and tweaking the players' shadows on the field and other objects
- Helmets - making helmet reflections and pridestickers look good in all conditions
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