On NCAA College Football 2006 I served as the title's Technical Artist. I wrote tools, fixed art pipeline bugs, analyzed art that wouldn't go into game correctly and fixed it, automated a lot of the processes for generating art, especially uniforms, and served as an uncheduled, extra artist when time got tight. My highlights were:
- Remaking and automating the uniform generation process (just the process/tools - artists created the assets)
- Remaking all the skies in the game (I did the art)
- Helping implement, and later fix, the volumetric lights in game (I ported the tools/process, artists made the assets.)
- Writing tools to bake the lighting and shadow maps for all of the stadiums (Tools only, artists made the assets)
Images - (Mostly taken from Review websites, and are Copyrighted to their Parent Sites)
Most of my work was behind-the-scenes, supporting the art team and debugging art, but I do like to show-off the skies - they look worlds better in NCAA 2006, and they're all me, baby.







Links to Third-Party Write-Ups
IGN - XBOX version
IGN - PS2 version
IGN - Voting NCAA 2006 Best Sports Game of the Year (Xbox)
GameZone - Voting NCAA 2006 Best Sports Game of the Year (Xbox)
GameZone - Voting NCAA 2006 Best Sports Game of the Year (PS2)
Indystar Review