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	<title>Alex Hogan</title>
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	<link>http://www.alexhogan.com</link>
	<description>Technical Artist</description>
	<lastBuildDate>Mon, 09 Jan 2012 19:34:12 +0000</lastBuildDate>
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		<title>Handy Artist&#8217;s Reference Tool</title>
		<link>http://www.alexhogan.com/posts/handy-artists-reference-tool/</link>
		<comments>http://www.alexhogan.com/posts/handy-artists-reference-tool/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 19:33:39 +0000</pubDate>
		<dc:creator>Alex Hogan</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.alexhogan.com/?p=385</guid>
		<description><![CDATA[My friend Mike Monroe and I made an iOs application in Unity. If you are an artist and would like a posable, lightable hand model, check it out by clicking below, or at http://www.handyarttool.com/]]></description>
			<content:encoded><![CDATA[<p>My friend Mike Monroe and I made an iOs application in Unity.</p>
<p>If you are an artist and would like a posable, lightable hand model, check it out by clicking below, or at http://www.handyarttool.com/</p>
<p><a href="http://www.handyarttool.com/"><img class="alignleft  wp-image-386" title="handy" src="http://www.alexhogan.com/wp-content/uploads/2012/01/handy.jpg" alt="" width="560" height="357" /></a></p>
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		<title>I&#8217;ll be taking part in Global Game Jam 2012!</title>
		<link>http://www.alexhogan.com/posts/ill-be-taking-part-in-global-game-jam-2012/</link>
		<comments>http://www.alexhogan.com/posts/ill-be-taking-part-in-global-game-jam-2012/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 10:48:14 +0000</pubDate>
		<dc:creator>Alex Hogan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.alexhogan.com/?p=342</guid>
		<description><![CDATA[I&#8217;ve always wanted to take part in a weekend game jam, but spending the weekend sequestered in my house working on something never appealed to me. All the cool game jams have a location to go crash at, but they are always in New York or Berlin. Until now! This year&#8217;s Global Game Jam (http://globalgamejam.org/) [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always wanted to take part in a weekend game jam, but spending the weekend sequestered in my house working on something never appealed to me. All the cool game jams have a location to go crash at, but they are always in New York or Berlin.</p>
<p>Until now!</p>
<p>This year&#8217;s Global Game Jam (http://globalgamejam.org/) takes place over January 27-29, and IADT here in Seattle are sponsoring a location for game jammers to meet up, use their space and equipment, and make something awesome. And I am totally in!</p>
<p><a href="http://www.alexhogan.com/wp-content/uploads/2012/01/ggj_logo.jpg"><img class="alignright size-large wp-image-343" style="border: 1px solid black;" title="ggj_logo" src="http://www.alexhogan.com/wp-content/uploads/2012/01/ggj_logo-e1325587654321.jpg" alt="" width="580" height="101" /></a></p>
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		<title>Warehouse Escape Part Deux</title>
		<link>http://www.alexhogan.com/posts/warehouse-escape-part-deux/</link>
		<comments>http://www.alexhogan.com/posts/warehouse-escape-part-deux/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 05:04:45 +0000</pubDate>
		<dc:creator>Alex Hogan</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.alexhogan.com/?p=262</guid>
		<description><![CDATA[Here&#8217;s another round of the Unity warehouse level. I&#8217;m still just having fun playing around with it. I added some pixely fire fx, and an irritable green fire watcher. Get too close and he&#8217;ll chase you! Once he&#8217;s chasing you, if you run far enough away he will stop. The red guys still spawn and [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another round of the Unity warehouse level.</p>
<p>I&#8217;m still just having fun playing around with it.  I added some pixely fire fx, and an irritable green fire watcher.  Get too close and he&#8217;ll chase you!  Once he&#8217;s chasing you, if you run far enough away he will stop.  The red guys still spawn and chase after you.  How long can you keep from getting penned in by them?</p>
<p><strong>Directions:</strong> Click where you would like to go.</p>
<p><a class="fancybox iframe" href="http://www.alexhogan.com/unity/WebPlayer.php?playTarget=WarehouseEscape2"><br />
<img src="http://www.alexhogan.com/unity/UnityClickToPlay640x480.jpg" /><br />
</a></p>
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		<title>RGBlast game concept</title>
		<link>http://www.alexhogan.com/posts/rgblast-game-concept/</link>
		<comments>http://www.alexhogan.com/posts/rgblast-game-concept/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 04:58:14 +0000</pubDate>
		<dc:creator>Alex Hogan</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.alexhogan.com/?p=252</guid>
		<description><![CDATA[A friend of mine and I were talking about this as a game based on this general idea.]]></description>
			<content:encoded><![CDATA[<p>A friend of mine and I were talking about this as a game based on this general idea.</p>
<p><a class="fancybox iframe" href="http://www.alexhogan.com/unity/WebPlayer.php?playTarget=RGBlast"><br />
<img src="http://www.alexhogan.com/unity/UnityClickToPlay640x480.jpg" /><br />
</a></p>
]]></content:encoded>
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		<title>Cameras and CoRoutines</title>
		<link>http://www.alexhogan.com/posts/cameras-and-coroutines/</link>
		<comments>http://www.alexhogan.com/posts/cameras-and-coroutines/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 04:53:44 +0000</pubDate>
		<dc:creator>Alex Hogan</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.alexhogan.com/?p=244</guid>
		<description><![CDATA[I&#8217;m mucking about with using Unity coroutines to model a simple node-checking state machine.  It&#8217;s a lot less typing, I&#8217;ll say that! I was also playing with camera behaviors, but I&#8217;ve got work to do there&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m mucking about with using Unity coroutines to model a simple node-checking state machine.  It&#8217;s a lot less typing, I&#8217;ll say that!</p>
<p>I was also playing with camera behaviors, but I&#8217;ve got work to do there&#8230;</p>
<p><a class="fancybox iframe" href="http://www.alexhogan.com/unity/WebPlayer.php?playTarget=moarA"><br />
<img src="http://www.alexhogan.com/unity/UnityClickToPlay640x480.jpg" /><br />
</a></p>
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