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Downloads
Maya
Scripts - Maya Rigs
- Maya CGFX - Misc
Scripts
Whenever I find that I need something
that my 3d Package (Currently Maya) cannot deliver, I usually end
up making the tool myself. I hope you can benefit from some of these
- some are just a quick hot-keyable action, but some save hours and
hours of time.
Modeling
| | [MORE] aimNormal.mel 1.0 | | |   | Written for Maya version 3 and up. This script lets you aim the normals of any polygon selection toward a target
object. Just select the poly objects or components and then
a target object and run the script. The normals should now
point toward the target object. This is nice for combing normals
in directions away from the camera. |
| | [MORE] aimNormalToCamera.mel 1.0 | | |   | Written for Maya version 3 and up. This script lets
you aim the normals of any polygon selection toward the perpective
camera you are looking from. Just select the poly objects
or components and run the script. The normals should now point
toward the camera -- if you have normal display on, they will
appear to disappear since you are now looking down the length
of each normal. This is great for zooming around an object
and setting the normals so that they will look nice from that
particular angle. |
| | [MORE] ajhGONAD.mel 1.0 - Good Old NURBS Attach Detach | | |   | Written for Maya version 3 and up. This script makes
patching NURBS surfaces together a breeze. It attaches two
selected surfaces or isoparms and detaches them immediately
at the isoparm where they were attached - perfect for patching.
It works on a single selection pair, or on multiple selection pairs, although
sometimes multiple selections mess up. Just select the two
surfaces or isoparms and run ajhGONAD in the script editor. |
| | [MORE] ajhMeshConform.mel 1.5 | | |   | Written for Maya version 5 and up. Updated
to 1.5 - Now supports components as well as objects, and has
a GUI with option buttons
This handy little script will conform any number of NURBS surfaces, NURBS curves,
CV's, poly surfaces, or poly vertices to a goal surface. Think
"Shrink Wrap"
It uses the closestPointOnMesh an closestPointOnCurve nodes found in the Maya 5.0 Bonus Tools,
so install that first! Later versions of Maya (6.0 and onwards) have this plugin included. |
| | [MORE] ajhMeshConect.mel 1.5 | | |   | Written for Maya version 3 and up. Updated to 1.5 - Now supports components as well as objects, and has
a GUI with option buttons
This little abomination connects the OutMesh of your first selected polygon object
to the InMesh of all of the rest of your selected polygon
objects, letting you model with Instance-like workflow - all
changes made to the original object will flow through to the
duplicates, BUT all changes made to the duplicates
will stay with that duplicate, and stay even if you change
the original further.
Great for:
Repetitive modelling tasks -
model one, and update a bunch, and add distinct details to
each object.
Game Triangulation - Model in
quads on the base object, and triangulate a connected mesh.
Blend Shapes - Mesh Connect
all of your blends and your base head. Any modelling tweaks
will be updated on all blends! |
| | [MORE] ajhSmartExtrude.mel 1.0 | | |   | Written for Maya version 3 and up. This script will
extrude edges or faces based on the current selection, and
will convert poly edges to faces or vice versa depending on
the first selected component. |
| | [MORE] flattenNormal.mel 1.0 | | |   | Written for Maya version 3 and up. This script will
take a polygon component selection and flatten out the specified
axis' normals, normalizing the the remaining values -- so
if you had a normal pointing a little in x, y, and z, and
flattened the z axis ( flattenNormal z; ) the remaining values
in x and y would remain the same relative to each other, but
normalized with no z component.
This script sounds
odd, but it is *extremely* useful for aligning the normals
on game tiles when making a 3d tile-based world set, ala Neverwinter
Nights or the dungeons in Asheron's Call 2. The tiles' normals
must all match perfectly or shading errors will be everywhere,
and getting rid of the x or z component in the normals often
helps make them perfect.
There are a few
other useful normal operations bundled in here - a description
of all the arguments is in the script file. |
| | [MORE] toggleShadedOnSelected.mel 1.0 | | |   | Written for Maya version 3 and up. This script toggles
the overrideEnabled and Shding attibutes on a surface, letting
you see some objects in wireframe and some in shaded mode
more easily.
Note: Won't work
on objects inside layers, since the layer takes control of
both of those attributes. |
Animation/Character Setup
| | [MORE] controlBoxSetup.mel 1.0 | | |   | Written for Maya version 3 and up. This script traverses
a joint heirarchy, placing a control box at each joint's position
and constraining the joint to the box. |
| | [MORE] createCtrlBox.mel 1.0 | | |   | Written for Maya version 3 and up. Just a simple
little script to create a NURBS control box at the origin.
Later I'll add a bunch of other control objects. |
Scene and Data Management
| | [MORE] ms.mel 1.0 - multiSetAttr | | |   | Written for Maya version 3 and up. This script sets a specified attribute to a specified value on all selected
objects, regardless of type - great when using custom attibutes or attributes
not in the Channel Box. ALSO - if the attribute is not found
on the transform node of the object the script will try the
shape node.
Example: ms "translateX""5"; |
UI and Misc
| | [MORE] ajhReloadTextures.mel 1.0 | | |   | Written for Maya version 3 and up. Run this script
with a model selected and it will reload all the file textures
connected to it - at least, all the color textures. It was
made for a game project I'm working on. Maye it'll find all
the textures later (when I need it to =) ). |
| | [MORE] toggleSnapRelative.mel 1.0 | | |   | Written for Maya version 3 and up. This script toggles
the Retain Component Spacing option of the Move Tool - letting
you switch between snapping components as a group or snapping
the each individually. Quick, Dirty, but useful on a hotkey. |
| | [MORE] visToggle.mel 1.0 | | |   | Written for Maya version 3 and up. This lets you
toggle any and all of the Show->* options on each model
panel.
Don't want so see polys? "visToggle polymeshes;"
Don't want so see IKs? "visToggle ikHandles;"
Just a quick dynamic toggle script, but extremely useful for hotkeys. A full list
of the arguments that you can safely use is in the script. |
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