Books
Sometimes a book comes along that is either a great
reference, extremely clearly written, or has a variety of new and
fresh ideas or techniques in it. As I run across them I will list
them here. (And when I get some free time I might even put a decent
description here, too...)
Inside Maya 5
Maya Character Animation
Maya 5 Killer Tips
Digital Texturing and Painting
Digital Lighting and Rendering
Maya Secrets of the Pros
Mel Scripting for Maya Animators
Complete Maya Programming: An Extensive guide to MEL and the C++
API
Stop Staring: Facial Modeling and Animation Done Right
The Animator's Survival Kit: A Manual of Methods, Principles, and
Formulas for Classical, Computer, Games, Stop Motion, and Internet
Animators
3-D Human Modeling and Animation, Second Edition
The Illusion of Life
Digital Character Animation 2, Volume I : Essential Techniques
Digital Character Animation 2, Volume II: Advanced Techniques
Real-Time shader Programming
The CG Tutorial: The definative guide to programmable real-time graphics
Facial Expression
Strength Training Anatomy
Women's Strength Training Anatomy
Cyclopedia Anatomicae: More Than 1,500 Illustrations of the Human
and Animal Figure for the Artist