Books
Sometimes a book comes along that is either a great reference, extremely clearly written, or has a variety of new and fresh ideas or techniques in it. As I run across them I will list them here. (And when I get some free time I might even put a decent description here, too...)

Inside Maya 5

cover

 

Maya Character Animation

cover

 

Maya 5 Killer Tips

cover

 

Digital Texturing and Painting

cover

 

Digital Lighting and Rendering

cover

 

Maya Secrets of the Pros

cover

 

Mel Scripting for Maya Animators

cover

 

Complete Maya Programming: An Extensive guide to MEL and the C++ API

cover

 

Stop Staring: Facial Modeling and Animation Done Right

cover

 

The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators

cover

 

3-D Human Modeling and Animation, Second Edition

cover

 

The Illusion of Life

cover

 

Digital Character Animation 2, Volume I : Essential Techniques

cover

 

Digital Character Animation 2, Volume II: Advanced Techniques

cover

 

Real-Time shader Programming

cover

 

The CG Tutorial: The definative guide to programmable real-time graphics

cover

 

Facial Expression

cover

 

Strength Training Anatomy

cover

 

Women's Strength Training Anatomy

cover

 

Cyclopedia Anatomicae: More Than 1,500 Illustrations of the Human and Animal Figure for the Artist

cover